Choose your armor, weapons, throwable, booster and four stratagems. Then evaluate the whole loadout against your actual mission—coverage, interactions, and tactical conflicts included.
FIELD SYSTEM 002 / SYNERGY ASSESSMENTDOCTRINE: NO SLOT WASTED
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CATALOG DATABASE—body armor + equipment
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TACTICAL READOUT06 VECTORScoverage + synergies
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REQUISITION RULESACTIVEsupport & pack conflicts
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RULED RANDOMIZERNOW ONLINEfull chaos or tactical rolls
01 / Mission parameters
Define your threat
Enemy front
Threat level — SUICIDE MISSION
7
02 / Personal equipment
5 SLOTS
Body armor & passive
Passive tied to armor choice
Weapons & throwables
Select each module manually
Squad booster
Team-wide battlefield modifier
03 / Stratagem loadout
4 CALL-INS
Deployment package
Compatible support & backpack slots
Every mode limits each stratagem to one copy and permits at most one mech, one FRV, and one tank. Normal builder rules also prevent multiple support-weapon call-ins and competing backpacks. These are build-design rules inside this tool, not claims that every blocked combination is impossible in-game.
Need a starting point? Templates only load when you click them.
04 / Loadout randomizer
CHAOS ENABLED
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SEAF // EXPERIMENTAL REQUISITIONS
LET THE ARMORY DECIDE.
Set your rules, roll a complete nine-slot build, and tweak it in the same builder. Everything feeds into the existing Field Analysis—no separate scoring system.
Chaos rolls ignore synergy and mission tactics; Tactical Blend and Mission-Tuned favor effective, playable builds. The same Evaluate button scores every result.